Overview
Learn advanced 3D modeling techniques in this comprehensive video tutorial that transforms a basic log into an anatomically detailed visible log model. Master ZBrush workflows including boolean operations, ZRemesher, surface noise application, masking, and polypainting. Progress through the creation of realistic textures using Substance 3D Painter, incorporating megascans and custom material baking. Follow along with detailed demonstrations of modeling anatomical elements like eyeballs, brain, heart, liver, kidneys, ribs, and intestines. Explore professional techniques for UV mapping, texture creation, and material development including roughness, color adjustment, moss, and dirt effects. Conclude with advanced Redshift rendering techniques and glass material creation. Previous experience with ZBrush basics is recommended as this tutorial builds upon an existing log creation workflow.
Syllabus
- Intro
- Basic log boolean and zremesh creation
- Polypaint material IDs
- ZBrush UV Master
- Substance 3D Painter basic log texture
- Substance 3D Painter megascan photo real log bake
- Roughness, color adjustment, moss, and dirt texturing
- Visible Log base creation
- Boolean Visible Log
- ZRemesh, Cleanup, and Project cut log
- Texturing Cut Wood in ZBrush
- Eyeballs
- Brains
- Heart
- Liver, Kidneys, Peanut
- Ribs
- Intestines / Guts
- Polypainting Brain
- Redshift Rending and Glass
Taught by
Michael Pavlovich