Completed
- Intro
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Classroom Contents
Creating a Visible Log in ZBrush - 3D Modeling, Texturing and Rendering Workflow
Automatically move to the next video in the Classroom when playback concludes
- 1 - Intro
- 2 - Basic log boolean and zremesh creation
- 3 - Polypaint material IDs
- 4 - ZBrush UV Master
- 5 - Substance 3D Painter basic log texture
- 6 - Substance 3D Painter megascan photo real log bake
- 7 - Roughness, color adjustment, moss, and dirt texturing
- 8 - Visible Log base creation
- 9 - Boolean Visible Log
- 10 - ZRemesh, Cleanup, and Project cut log
- 11 - Texturing Cut Wood in ZBrush
- 12 - Eyeballs
- 13 - Brains
- 14 - Heart
- 15 - Liver, Kidneys, Peanut
- 16 - Ribs
- 17 - Intestines / Guts
- 18 - Polypainting Brain
- 19 - Redshift Rending and Glass