Creating a Visible Log in ZBrush - 3D Modeling, Texturing and Rendering Workflow

Creating a Visible Log in ZBrush - 3D Modeling, Texturing and Rendering Workflow

Michael Pavlovich via YouTube Direct link

- Eyeballs

12 of 19

12 of 19

- Eyeballs

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Creating a Visible Log in ZBrush - 3D Modeling, Texturing and Rendering Workflow

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  1. 1 - Intro
  2. 2 - Basic log boolean and zremesh creation
  3. 3 - Polypaint material IDs
  4. 4 - ZBrush UV Master
  5. 5 - Substance 3D Painter basic log texture
  6. 6 - Substance 3D Painter megascan photo real log bake
  7. 7 - Roughness, color adjustment, moss, and dirt texturing
  8. 8 - Visible Log base creation
  9. 9 - Boolean Visible Log
  10. 10 - ZRemesh, Cleanup, and Project cut log
  11. 11 - Texturing Cut Wood in ZBrush
  12. 12 - Eyeballs
  13. 13 - Brains
  14. 14 - Heart
  15. 15 - Liver, Kidneys, Peanut
  16. 16 - Ribs
  17. 17 - Intestines / Guts
  18. 18 - Polypainting Brain
  19. 19 - Redshift Rending and Glass

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