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YouTube

Making 3D Shoes - '85 Nike Air Jordans, ZBrush and Substance 3D Painter

Michael Pavlovich via YouTube

Overview

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Dive into an extensive video tutorial on creating 3D models of '85 Nike Air Jordans using ZBrush and Substance 3D Painter. Learn advanced techniques for shoe modeling, including topology brushes, live boolean operations for lace holes, cloth panel inflation, wrinkle creation, and geometry projection. Explore dynamic simulations, micropoly netting, and lace modeling. Master UV mapping, high and low-res exports, and Substance Painter workflows for realistic texturing. Discover how to add various materials like leather, cloth, and rubber, create wear and dirt effects, and apply perforations and stitches. Conclude with IRay rendering to showcase your finished 3D shoe model.

Syllabus

- Intro
- Stream Start
- Topology Brush Panel again
- Live Boolean Holes for laces
- Polish and inflate cloth panels
- Wrinkles
- Geometry project lines
- Mask and deflate lines
- Will AI replace us
- Extract Panels
- Dynamic Sim Flat Tire
- Breaking through artist stagnation
- Micropoly Net
- Laces modeling
- Cloth collision object
- Frankenstein Stitches
- Color ID swatches
- Exporting High Res
- Dynamesh for Low Res
- Boolean looking for holes
- UV Master
- Export Low Res
- Substance Painter Bake
- Adding leather materials
- Adding Cloth material for laces
- Worn Leather
- Global Dirt
- Pebble Rubber
- Perforated Cloth
- Manual Perforations
- Substance Painter Stitches
- Embedding Stitches in Painter
- IRay Render

Taught by

Michael Pavlovich

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