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YouTube

X-Treme Baseball Head Part 2 - Spit, UVs, Eyeballs, Baking, & Substance Painter

Michael Pavlovich via YouTube

Overview

Dive into an extensive 2-hour and 19-minute tutorial covering advanced 3D modeling techniques for creating a hyper-realistic baseball head. Learn to craft wooden planks with randomization, develop woven bas-relief textures, and generate spit blobs with string effects. Master UV mapping for the head model, create dynamic wrinkles, and explore 3D print fur sculpting. Gain proficiency in ZModeler tools for topology refinement, utilize Substance Painter for intricate baking and texturing processes, and discover how to design eyeballs, teeth, and tongue details. Explore Marvelous Designer for suit fitting, implement multiple ZBrush materials on a single subtool, and generate baseball stitches and leather grain textures. Delve into advanced techniques like depth mask functionality, Dynamesh grouping, Boolean ZRemesh, and CAD integration with Fusion 360. Perfect for 3D artists looking to enhance their skills in creating complex, detailed character models.

Syllabus

- Intro
- Wooden Planks and Randomization
- Woven Bas Relief
- Spit Blob and String Creation
- UV Master Head
- Dynamic Smash Head Wrinkles
- 3D Print Fur Sculpting
- ZModeler Split Edge and Topology Brushes
- Knife Curve and Bevel Arc Brush
- Superman Logo Geo on Chest
- Substance Painter Baking
- Eyeball Teeth and Tongue Fill Layers
- Triplanar Wood for Baseball Bat
- Marvelous Designer Fitting Suit
- Marvelous Designer Auto Fitting
- Multiple ZBrush Materials on One Subtool
- Baseball Stitches Rope Texture
- Dirt Generator
- Substance Painter Fill UV Chunk
- Baseball Leather Grain
- Depth Mask Functionality
- Dynamesh Group by Normals and ZRemesh
- Boolean ZRemesh
- Fusion 360 CAD ZRemesh
- Hex Muscle

Taught by

Michael Pavlovich

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