Creating an Evil Snowman in ZBrush 2024 - Modeling and Sculpting Tutorial

Creating an Evil Snowman in ZBrush 2024 - Modeling and Sculpting Tutorial

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Creating an Evil Snowman in ZBrush 2024 - Modeling and Sculpting Tutorial

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  1. 1 Waiting Loop
  2. 2 Welcome
  3. 3 Today's Topic
  4. 4 Mini Housekeeping, Students Lic.
  5. 5 Evil Snowman, Body Session
  6. 6 __ Blocking, Spheres
  7. 7 __ ZSphere, Arms, Hands, Fingers
  8. 8 __ Adaptive Skin
  9. 9 __ Naming the Arm
  10. 10 __ Hat, delete loops, Polygroups
  11. 11 __ Henry Chervenka Brushes, Mesh Fusion [1]
  12. 12 Q Polygroup from Paint
  13. 13 Evil Snowman, Head Session
  14. 14 __ High Hat, ZModeler [1]
  15. 15 Q Anchors Brush, New vers. 2024
  16. 16 Q Anchors Brush v ZSphere for posing
  17. 17 Q __ Alternative Transpose 2024
  18. 18 Q __ Posing of fingers, example
  19. 19 __ High Hat, ZModeler [2] Hat-band
  20. 20 Q Which Render Engine, examples
  21. 21 __ High Hat, ZModeler [3] QMesh
  22. 22 Q Anchor Brush Feature Request
  23. 23 __ Macro- Append Eyes, DynaMesh
  24. 24 Q Pipeline Question
  25. 25 Q __ Cineware for Unreal
  26. 26 __ Face [1], Mouth shape, Skull features
  27. 27 Evil Snowman, Nose Job Session
  28. 28 __ Nose [1]
  29. 29 Q Teamwork option in ZBrush
  30. 30 __ Nose [2] Insert Multiple EdgeLoop
  31. 31 __ Nose [3] Transform Bend Curve
  32. 32 __ Nose [4] Henry Chervenka Brushes [2]
  33. 33 __ Nose [5] QMesh, details
  34. 34 __ Henry Chervenka Brushes, Mesh Fusion [3]
  35. 35 __ Mesh Fusion Workflow, DIY
  36. 36 __ Nose [6], more volume
  37. 37 __ When to add volume, WF
  38. 38 Evil Snowman, Scarf Session
  39. 39 __ Scarf, scaling head
  40. 40 __ CurveSnapFlat, Brush, not used
  41. 41 __ Curve Mode, As Line, Transf., Bend Curve
  42. 42 __ Face [2], expression
  43. 43 __ Indicator when to upres
  44. 44 Q DynaMesh v ZRemesher, use
  45. 45 Evil Snowman, Teeth Session
  46. 46 __ Teeth, icicles [1]
  47. 47 Q Learning, Anatomy For Sculptors
  48. 48 __ Teeth, icicles [2], Placeholder
  49. 49 __ Teeth, icicles [3], scale, resolution WF
  50. 50 Q Run into Stamp Mode, Shift-S, CNTRL-N
  51. 51 __ Teeth, icicles [4], Positioning, copy
  52. 52 __ Shaping Face, protruding teeth
  53. 53 Q Conforming to the mesh, SnakeHook, Alt
  54. 54 Q __ Wrapping, Dynamic System
  55. 55 Q __ Manual Dynamics, Transpose Cloth
  56. 56 Q __ Transpose Cloth, Example
  57. 57 Q __ Text, MatchMaker
  58. 58 How this stream works typically
  59. 59 Q Resolution: polygons for printing
  60. 60 Snowmen Buttons
  61. 61 Q Where do you stream
  62. 62 Wrapping up, Thank you, and bye

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