Completed
__ Shaping Face, protruding teeth
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Classroom Contents
Creating an Evil Snowman in ZBrush 2024 - Modeling and Sculpting Tutorial
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- 1 Waiting Loop
- 2 Welcome
- 3 Today's Topic
- 4 Mini Housekeeping, Students Lic.
- 5 Evil Snowman, Body Session
- 6 __ Blocking, Spheres
- 7 __ ZSphere, Arms, Hands, Fingers
- 8 __ Adaptive Skin
- 9 __ Naming the Arm
- 10 __ Hat, delete loops, Polygroups
- 11 __ Henry Chervenka Brushes, Mesh Fusion [1]
- 12 Q Polygroup from Paint
- 13 Evil Snowman, Head Session
- 14 __ High Hat, ZModeler [1]
- 15 Q Anchors Brush, New vers. 2024
- 16 Q Anchors Brush v ZSphere for posing
- 17 Q __ Alternative Transpose 2024
- 18 Q __ Posing of fingers, example
- 19 __ High Hat, ZModeler [2] Hat-band
- 20 Q Which Render Engine, examples
- 21 __ High Hat, ZModeler [3] QMesh
- 22 Q Anchor Brush Feature Request
- 23 __ Macro- Append Eyes, DynaMesh
- 24 Q Pipeline Question
- 25 Q __ Cineware for Unreal
- 26 __ Face [1], Mouth shape, Skull features
- 27 Evil Snowman, Nose Job Session
- 28 __ Nose [1]
- 29 Q Teamwork option in ZBrush
- 30 __ Nose [2] Insert Multiple EdgeLoop
- 31 __ Nose [3] Transform Bend Curve
- 32 __ Nose [4] Henry Chervenka Brushes [2]
- 33 __ Nose [5] QMesh, details
- 34 __ Henry Chervenka Brushes, Mesh Fusion [3]
- 35 __ Mesh Fusion Workflow, DIY
- 36 __ Nose [6], more volume
- 37 __ When to add volume, WF
- 38 Evil Snowman, Scarf Session
- 39 __ Scarf, scaling head
- 40 __ CurveSnapFlat, Brush, not used
- 41 __ Curve Mode, As Line, Transf., Bend Curve
- 42 __ Face [2], expression
- 43 __ Indicator when to upres
- 44 Q DynaMesh v ZRemesher, use
- 45 Evil Snowman, Teeth Session
- 46 __ Teeth, icicles [1]
- 47 Q Learning, Anatomy For Sculptors
- 48 __ Teeth, icicles [2], Placeholder
- 49 __ Teeth, icicles [3], scale, resolution WF
- 50 Q Run into Stamp Mode, Shift-S, CNTRL-N
- 51 __ Teeth, icicles [4], Positioning, copy
- 52 __ Shaping Face, protruding teeth
- 53 Q Conforming to the mesh, SnakeHook, Alt
- 54 Q __ Wrapping, Dynamic System
- 55 Q __ Manual Dynamics, Transpose Cloth
- 56 Q __ Transpose Cloth, Example
- 57 Q __ Text, MatchMaker
- 58 How this stream works typically
- 59 Q Resolution: polygons for printing
- 60 Snowmen Buttons
- 61 Q Where do you stream
- 62 Wrapping up, Thank you, and bye