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YouTube

Importing Clothing and Accessories into Character Creator - Textures, Materials, and Library Assets

Michael Pavlovich via YouTube

Overview

Learn how to import clothing and accessories into Character Creator, work with textures and materials, and manage library assets in this comprehensive 46-minute tutorial. Master techniques for combining objects, renaming materials, editing UV sets, and exporting game-ready geometry. Explore the differences between cloth and accessories, transfer skin weights for various clothing items, and set up accessory pivots. Discover how to assign textures to PBR materials, conform clothing to characters, and utilize cloth layer settings. Dive into physics simulations, including hard and soft physics, collision shapes, and weight maps. Learn to bake animations, save custom content to your library, and apply library assets to characters. Enhance your Character Creator skills with practical tips on tweaking accessory positioning and applying animations from library content.

Syllabus

- Intro
- Combining Objects
- Mesh Display Normal Settings
- Renaming Materials
- UV Set Editor Rename & Copy UVs
- Exporting Game Res Geometry
- Character Creator Create Accessory Import
- Cloth vs Accessories
- Transfer Skin Weights for Shirt
- Edit Skin Weights for Armor
- Transfer Skin Weights for Pants, Gloves, Boots
- Setting Helmet Accessory Pivots & Attach to Bone
- Edit Mesh, Grow & Soft Selection
- Weapon Accessory Pivot & Attach
- Backpack Accessory Pivot & Attach
- Assigning Textures to PBR Materials
- Conform Clothing to Move Outside of Body
- Cloth Layer Settings
- Clothing Hide Body Mesh Tool
- Hard and Soft Physics
- Collision Shapes Capsules
- Activate Physics & Weight Map
- Bake Animation
- Saving Clothing & Accessories to Custom Library
- Applying Library Content to Character
- Applying Animations from Library Content
- Tweaking Accessory Positioning

Taught by

Michael Pavlovich

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