Importing Clothing and Accessories into Character Creator from ZBrush - Part 7
Reallusion via YouTube
Overview
Syllabus
- Intro
- Combining Objects
- Mesh Display Normal Settings
- Renaming Materials
- UV Set Editor Rename & Copy UVs
- Exporting Game Res Geometry
- Character Creator Create Accessory Import
- Cloth vs Accessories
- Transfer Skin Weights for Shirt
- Edit Skin Weights for Armor
- Transfer Skin Weights for Pants, Gloves, Boots
- Setting Helmet Accessory Pivots & Attach to Bone
- Edit Mesh, Grow & Soft Selection
- Weapon Accessory Pivot & Attach
- Backpack Accessory Pivot & Attach
- Assigning Textures to PBR Materials
- Conform Clothing to Move Outside of Body
- Cloth Layer Settings
- Clothing Hide Body Mesh Tool
- Hard and Soft Physics
- Collision Shapes Capsules
- Activate Physics & Weight Map
- Bake Animation
- Saving Clothing & Accessories to Custom Library
- Applying Library Content to Character
- Applying Animations from Library Content
- Tweaking Accessory Positioning
Taught by
Reallusion