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Pluralsight

Tileable Texture Creation in ZBrush

via Pluralsight

Overview

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Using tileable textures can make your projects look more consistent and will increase your workflow's efficiency. In this course, you will learn how to create complicated tileable textures using ZBrush, Photoshop, and 3ds Max. Required Software: ZBrush, 3DS Max, Photoshop.

Creating textures that not only look good but are also tileable can be a hassle, but it doesn't have to be. In this course, Tileable Texture Creation in ZBrush, you will look into tools and techniques to create tileable textures within 3ds Max, ZBrush, and Photoshop. While doing that, you will learn how to plan the texturing process, look at techniques for seamless tileable texture baking in xNormal, and look into material editing in Unreal Engine 4 in order to blend the tileable textures together for next-gen games. By the end of this course, you will be able to create tileable textures that will make your projects look great and your workflow more efficient. Required Software: ZBrush, 3DS Max, Photoshop.

Syllabus

  • Course Overview 1min
  • Base Model Creation in 3DS Max 19mins
  • Stone Sculpting in Zbrush 25mins
  • Creating Tiling Effect Using 3ds Max 32mins
  • Texturing and Rendering in UE4 55mins

Taught by

Alex Jerjomin

Reviews

4.4 rating at Pluralsight based on 10 ratings

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