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Pluralsight

Game Environment Modeling Fundamentals

via Pluralsight

Overview

In this course, you'll learn how to create a block out and a high resolution sculpt of a stylized dungeon scene. Required Software: 3ds Max, ZBrush, Photoshop, Marmoset Toolbag.

Environment modeling is an essential part of game level creation. In this course, Game Environment Modeling Fundamentals, you'll start with creating a black out of a dungeon scene. Next, you'll split the scene in to individual assets, and will sculpt high resolution props in ZBrush. Finally, you'll take it in to Marmoset Toolbag and create a final render of the scene. By the end this course, you'll know how to layout and model your own game environment. Required Software: 3ds Max, ZBrush, Photoshop, Marmoset Toolbag.

Syllabus

  • Course Overview 1min
  • Creating a White Box 40mins
  • Creating Base Meshes 76mins
  • Sculpting Props in ZBrush 127mins
  • Rendering in Marmoset 48mins

Taught by

Alex Jerjomin

Reviews

4.7 rating at Pluralsight based on 45 ratings

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