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Pluralsight

Modeling and Texturing Animals for Games

via Pluralsight

Overview

This course will use 3D-Coat, Photoshop, 3DS Max, Zbrush and Marmoset Toolbag on a sample project that shows you how to create the low poly, UVs, bakes, textures and final presentation for an animal to be used in-game.

Getting a high-resolution mesh ready to be used in game can be a tricky, but very important part, of the process. In this course, Modeling and Texturing Animals for Games, you'll go over all of the steps necessary to create a game-ready mesh from the sculpt you created previously. You'll start off by creating the low-resolution mesh from the sculpt. Next, you'll create the UVs and transfer the high-resolution detail to the game-ready mesh by baking the maps. Finally, you'll focus on texturing and creating the final presentation for the character in Marmoset Toolbag. When you're finished with this course, you'll have a foundational knowledge of getting a high-res mesh ready for games.

Syllabus

  • Course Overview 1min
  • Creating the Low-resolution Mesh 32mins
  • Creating the UVs 34mins
  • Baking the Texture Maps 28mins
  • Creating the Textures 68mins
  • Setting up the Final Presentation 21mins

Taught by

Micah Masbaum

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