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Pluralsight

Retopologizing a High-resolution Sculpt for Games in 3D-Coat

via Pluralsight

Overview

During this tutorial, we will build a game-res mesh from a high-res sculpt. Software required: ZBrush 4R4, 3D-Coat 3.7, TopoGun 2 W64, Photoshop CS4.

During this tutorial, we will build a game-res mesh from a high-res sculpt. We will then transfer the high-res detail so our game model looks as close as possible to our high-res character. We will start by retopologizing our character in 3D-Coat, then we will create UVs in 3D-Coat. Next, we will transfer all of the maps using TopoGun. Finally, we will view our final result in Marmoset Toolbag. Software required: ZBrush 4R4, 3D-Coat 3.7, TopoGun 2 W64, Photoshop CS4.

Syllabus

  • Introduction and Project Overview 1min
  • Retopologizing a High-resolution Sculpt for Games in 3D-Coat 106mins

Taught by

Shane Olson

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