Learn how to use Blender's Multiresolution modifier and sculpting tools to create high-poly texture maps for 3D game assets.
Overview
Syllabus
Introduction
- Welcome
- What you should know
- Using the exercise files
- Loading a background image
- Modeling the hammer head
- Modeling the handle
- Modeling the accessories
- Finishing the hammer
- UV mapping the hammer head
- UV mapping the handle
- UV mapping the accessories
- Finishing the UV map
- Organizing and testing the UV map
- Creating a high-poly version
- The Multiresolution modifier
- The Sculpt Brush
- The Mask Brush
- The Anchor tool
- Creating fine details
- Preparing to bake the texture maps
- Baking the normal and ambient occlusion (AO) maps
- Importing and testing in Unity
- Conclusion and next steps
Taught by
Darrin Lile