What you will learn
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high poly modeling to create all parts of the animated hallway (Wall, Floor, Ceiling, Door, Light Panels, Buttons)
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converting the high poly model into a game engine optimized low poly version
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creating a clean UV unwrap for texturing
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creating realistic metal materials using PBR textures
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creating emission shader for the light panels
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texture baking from high poly to low poly (Albedo, Metallness, Roughness, Normal)
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rigging and animating door mechanism
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exporting the hallway as .FBX file
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importing the .FBX file to Unity
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scene building in Unity
Instructor
Merlin Peppler - Founder of CGI-Guy, Sci-Fi Nerd and 3D Artist @ CREATE 3D
Software needed
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Blender 2.81 or beyond & Unity (both available for free)
Recommended skills
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navigating in 3D Viewport
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difference between Verticies, Edges and Faces
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usage of Modifiers (Mirror)
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usage of Perspective and Orthographic Views
If you never used Blender before
Catch up all the basics for free trough my website - check my profile to find the link.
Bonus
You will receive my original .blend file with the finished project.
We will use screenshots from a AAA Game as modeling reference.
Everything I used to create this course
Assets (Free Licence)
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Fonts: Bebas Neue by Ryoichi Tsunekawa (dafont), Star Jedi by Boba Fonts (dafont)
Assets (Licensed)
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Music: Cyberpunk Sci Fi Ambient Intro by TITAN SLAYER (audiojungle)
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Music: ES Rise Of The Velcro by Gabriel Lewis (Epidemic Sound)
Software (Open Source)
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Blender 2.81 by The Blender Foundation (3D Modeling)
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Unity 2019.2.19 by Unity Technologies (Game Engine)
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Open Broadcaster Software by Jim (Video Capturing)
Software (Licensed)
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Vegas Pro 14 by MAGIX Software GmbH (Video Editing)
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ERA-D by Accusonus (Audio Editing)