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Overview
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This course teaches how to create a Sprite Sheet API for game engines. The learning outcomes include understanding sprite sheets, sub textures, 2D textures, texture coordinates, and implementing and testing subtextures. The course covers troubleshooting techniques, changing sprite sizes, and adding new textures. The teaching method involves practical implementation and testing. The intended audience for this course is game developers and individuals interested in game engine development.
Syllabus
Intro
Sprite Sheets
Sub Textures
Sub Texture 2D
Texture Coordinates
SubTextures
Implementing SubTextures
Testing SubTextures
Troubleshooting
Testing
Changing sprite size
Adding tree texture
Outro
Taught by
The Cherno