Overview
Dive into an in-depth tutorial on font rendering in game engine development, specifically focusing on the Sparky Engine. Learn how to implement various aspects of text rendering, including planning, creating header files, and working with labels. Explore techniques for drawing strings, handling free type positioning, and integrating OpenGL. Discover the intricacies of creating a drawstring class, implementing texture atlases, and managing text fonts. Master UV rendering, text rendering with map mode, and the process of loading fonts. Gain insights into packing characters, adding glyphs, and extracting character information. Understand how to check for null values, set up textures, and test shaders. This comprehensive video guide provides a step-by-step approach to mastering font rendering techniques essential for game engine development.
Syllabus
Intro
Planning
Hfile
Label
Text
Drawstring
Free Type
Position
OpenGL
Drawstring class
Texture Atlas
Text Font
UV Rendering
Text Rendering
Map Mode
Loading Fonts
Packing Characters
Adding Glyph
Extracting Character
Checking For Null
Setting Up Textures
Testing Shaders
Taught by
The Cherno