Overview
This course teaches how to create a game engine using the Sparky Engine. By the end of the course, learners will be able to set up arrays, find texture slots, bind textures, create shaders and text IDs, and test textures and shaders. The teaching method involves practical demonstrations and coding examples. This course is intended for individuals interested in game development and engine creation.
Syllabus
Intro
Explanation
Basic Setup
Array Setup
Finding Texture Slots
Setting Texture ID
Shader Side
Binding Textures
Creating Shaders
Creating Text IDs
Testing
Adding Texture
Testing Texture
Testing Shader
Testing Multiple Textures
Taught by
The Cherno