Class Central is learner-supported. When you buy through links on our site, we may earn an affiliate commission.

YouTube

Slay Workflow - Real-Time Asset Creation - Unreal Engine

Unreal Engine via YouTube

Overview

Explore the fourth installment of the Slay Workflow series, focusing on real-time asset creation for Unreal Engine. Learn the step-by-step process of developing assets, starting with model blocking in Maya, progressing to high-resolution sculpting in ZBrush, and creating a low-resolution version. Discover techniques for map and texture work in Substance Painter. Follow along by downloading the Slay project from the Unreal Engine Marketplace. Cover topics including VAD workflows, high-res modeling and detailing, tileable map creation, low-res model development, map baking, texturing, and final assembly in Unreal Engine. Perfect for those looking to enhance their skills in real-time asset creation for game development and interactive media.

Syllabus

Introduction to VAD Workflows in Unreal Engine
Blocking out the Model
High Res Modeling in ZBrush
Detailing the High Res Model
Creating a Tileable Map
Creating Your Low Res Model
Baking Maps & Texturing In Substance Painter
Final Assembly in Unreal

Taught by

Unreal Engine

Reviews

Start your review of Slay Workflow - Real-Time Asset Creation - Unreal Engine

Never Stop Learning.

Get personalized course recommendations, track subjects and courses with reminders, and more.

Someone learning on their laptop while sitting on the floor.