Explore the intricate process of balancing game mechanics in this 35-minute GDC 2019 session presented by Anthony Giovannetti from Mega Crit Games. Delve into the metrics-driven approach used by the development team to fine-tune the popular roguelike deck-builder, Slay the Spire. Gain insights into how data analysis and player feedback were leveraged to create a challenging yet fair gameplay experience. Learn about the strategies employed to balance card strengths, enemy encounters, and overall game progression. Discover the importance of iterative design and how it contributed to the game's success. This talk offers valuable lessons for game designers and developers interested in creating well-balanced and engaging gameplay systems.
Overview
Syllabus
Slay the Spire: Metrics Driven Design and Balance
Taught by
GDC