Explore the impact of playtesting on the development of God of War (2018) in this 2019 GDC session. Join Ed Dearien, Kevin Keeker, and Jeet Shroff as they delve into the intricacies of refining gameplay through player feedback. Gain insights into the iterative process that shaped one of the most critically acclaimed games of its generation. Learn about the challenges faced, strategies employed, and lessons learned during the playtesting phase of this iconic action-adventure title. Discover how player input influenced key design decisions and contributed to the game's success.
Overview
Syllabus
Playtesting 'God of War'
Taught by
GDC