Explore the intricate process of level design for God of War in this 2019 GDC Level Design Workshop session. Delve into Sony Santa Monica's Rob Davis' presentation as he unveils six new level design rules and shares best practices for transforming levels from concept to completion. Gain valuable insights into the developmental aspects of game design, focusing on the critically acclaimed God of War series. Learn how to create immersive and engaging game environments that enhance player experience and storytelling. Discover techniques for balancing challenge, exploration, and narrative elements within level design. Understand the importance of iterative design and how to effectively implement feedback throughout the development process. This talk offers a unique opportunity for game developers, designers, and enthusiasts to learn from industry professionals and apply these principles to their own projects.
Overview
Syllabus
The Level Design of God of War
Taught by
GDC