Delve into the intricate process of designing and developing a compelling AI sidekick for God of War in this 57-minute GDC talk from 2019. Explore how Sony Santa Monica's Hayato Yoshidome and team crafted Atreus, a character essential to both gameplay and storytelling. Gain insights into the challenges and solutions involved in creating an AI companion that seamlessly integrates with the game's combat system and narrative. Learn about the techniques used to ensure Atreus's actions feel natural and responsive, enhancing the player's experience throughout their journey.
Overview
Syllabus
Raising Atreus for Battle in God of War
Taught by
GDC