Class Central is learner-supported. When you buy through links on our site, we may earn an affiliate commission.

YouTube

Taking an Axe to God of War Gameplay

GDC via YouTube

Overview

Save Big on Coursera Plus. 7,000+ courses at $160 off. Limited Time Only!
Explore the gameplay design process behind the critically acclaimed God of War reboot in this 2019 GDC talk. Delve into Sony Santa Monica Studio's approach as Lead Gameplay Designer Jason McDonald shares insights on reimagining combat, camera work, and character interactions. Learn about the evolution of the axe-throwing mechanic, enemy design philosophy, and the integration of Atreus as a companion. Discover how the team balanced familiar elements with fresh innovations, tackled challenges in creating a fluid combat system, and developed a cohesive vision for the game's core mechanics. Gain valuable knowledge on iterative design, happy accidents in development, and the thought process behind key gameplay decisions that shaped this iconic action-adventure title.

Syllabus

Intro
The Combat Team
That Familiar Scent...
Zoom the Camera Back In
Vision Goal
Vision Book: Another Look
Deliberate
Camera Changes
Character Fantasy Goal
Axe Sticks
Animation Previs
Mission Accomplished!
What was missing?
What is God of War?
One Versus Many
The Blades
Frost
Designing Fluid Interfaces
The Axe Throw
Play With Your Enemies
What is the Player Choice?
The Setup Button
Normal Reactions
Setup Reactions
Non-Playful Reactions
Power for All
Rage Mode
Reinvent
Stamina System?
Lifebars
Enemy Domination
Use Meter to Grab?
A Stun System
Grabbing Again
Happy Accidents
Atreus
Takes Direction
Takes Initiative
One Happy Family

Taught by

GDC

Reviews

Start your review of Taking an Axe to God of War Gameplay

Never Stop Learning.

Get personalized course recommendations, track subjects and courses with reminders, and more.

Someone learning on their laptop while sitting on the floor.