Class Central is learner-supported. When you buy through links on our site, we may earn an affiliate commission.

YouTube

It's About Time - System Design for Mobile Free-to-Play

GDC via YouTube

Overview

Explore system design for mobile free-to-play games in this 2018 GDC session, focusing on the universal resource of time. Delve into practical approaches covering player levels, progression, economy, and balance. Learn about considerations for battle mechanics, unit balancing, and cost optimization. Gain insights from Scopely's Evan Losi as he breaks down essential elements of game design, from introduction to summary, providing a comprehensive overview of creating engaging and balanced mobile gaming experiences.

Syllabus

Introduction
Overview
What is Systems Design
Player Level
Player Progression
Economy
Considerations
Balance
Battle
Balanced Units
Other Mechanics
Cost
Balancing
Summary

Taught by

GDC

Reviews

Start your review of It's About Time - System Design for Mobile Free-to-Play

Never Stop Learning.

Get personalized course recommendations, track subjects and courses with reminders, and more.

Someone learning on their laptop while sitting on the floor.