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Integrating Narrative into Game Design - A Portal Post-Mortem

GDC via YouTube

Overview

Explore the intricate process of integrating narrative into game design through a post-mortem analysis of the critically acclaimed 2007 game Portal. In this 2008 GDC talk, Valve's Kim Swift and Erik Wolpaw delve into the challenges and successes they encountered while crafting the game's compelling storyline. Gain valuable insights into the techniques used to seamlessly blend narrative elements with gameplay mechanics, creating an immersive and unforgettable player experience. Learn how the team at Valve approached storytelling in a first-person puzzle game, balancing humor, mystery, and character development. Discover the creative decisions behind Portal's unique narrative structure and how it contributed to the game's widespread success. Whether you're a game designer, writer, or enthusiast, this talk offers a rare glimpse into the development process of one of gaming's most innovative titles.

Syllabus

Integrating Narrative into Game Design: A Portal Post-Mortem

Taught by

GDC

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