Painting and Rendering: ZBrush to Maya Workflow for 3D Character Models
Alan Balodi - 3D Tutorials via YouTube
Overview
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Learn advanced 3D character painting and rendering techniques in this 43-minute tutorial focused on creating the iconic Ghostbusters Slimer character. Master PolyPaint workflows in ZBrush through detailed masking and polygroup techniques, painting intricate details on various character elements including hands, tongue, teeth, and eyes. Export the painted 3D model as an FBX file and transition into Maya to set up professional lighting configurations using Arnold Renderer. Explore material attributes, area light placement, and the Light Editor to achieve cinematic-quality renders. Download the provided project files to follow along and practice the demonstrated ZBrush to Maya workflow, perfect for both beginners exploring PolyPaint and experienced 3D artists seeking to enhance their rendering capabilities without traditional texturing methods.
Syllabus
Intro
Preprocessing
Painting
Hand Painting
Tongue Painting
Teeth Painting
Eyes Painting
Eyes Color
Mouth Color
Exporting
Exporting to Maya
Adding Lights
Material Attributes
Adding Area Lights
Light Editor
Taught by
Alan Balodi - 3D Tutorials