Overview
Explore the new world building features in Unreal Engine 5 Early Access in this comprehensive two-hour video presentation. Dive into built-in workflows for partitioning and streaming large levels, and learn how to improve collaboration between multiple team members working in the same virtual world. Join Principal programmer Jean-Francois Dube as he guides you through World Partition, Data Layers, and One File Per Actor. Discover the history of world building features, understand the goals of World Partition, and gain insights into world editing, runtime grid settings, and automatic runtime streaming. Learn about HLODs, data layers, blueprints, and the conversion process to World Partition. Watch live editor demonstrations and examples, and participate in an extensive Q&A session to deepen your understanding of these powerful new tools for creating expansive, immersive game worlds in Unreal Engine 5.
Syllabus
Countdown
News
Karma
Community Spotlights
Inside Unreal Graphic Intro
Stream Introductions
History of World Building Features
World Partition Goals
One File Per Actor
World Editing
Runtime Grid Settings
Runtime Grid Generation
Automatic Runtime Streaming
HLODs
Data Layers
Blueprints
Conversion
Enabling & Converting to World Partition
Editor Presentation & Examples
Questions and Answers
Information and Outro
Taught by
Unreal Engine