Overview
Syllabus
Intro
Shameless self promo
Basics of Unreal Navigation
Landscape sizes
World partition basics
Sculpting basics
Intro to Gaea
Gaea Basic Node operations
Combining Nodes in Gaea
Exporting a Tiling Landscape
Landmass fundamentals
Blending Landmass with custom height map
Exporting our Landscape with no tiles
Creating our Landscape Material
Height Blending
Creating our Landscape Palette
Creating the Automatic Material
Exporting texture masks from Gaea
Creating the masks in our Material
Blending masks with height maps
Distance Blending theory
Distance Blending Material setup
Enabling Virtual texture support
Virtual Heightfield Mesh
Applying color to our Virtual Heightfield mesh
Virtual texture resolution
Procedural grass spawner
Preparing our Master Landscape parameters
Creating Functions
Creating a Material Library
Exporting a new terrain
Creating a new Landscape Biome
Taught by
UNF Games