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YouTube

Nanite - Inside Unreal

Unreal Engine via YouTube

Overview

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Dive into an in-depth exploration of Nanite, Unreal Engine 5's revolutionary virtualized geometry system, in this comprehensive 2-hour 37-minute video presentation. Discover how Nanite renders pixel-scale detail and high object counts using a new internal mesh format and rendering technology. Explore the history, unique challenges, and workflow of Nanite, as well as its artistic and technical aspects. Learn about its implementation in the "Valley of the Ancient" sample project. Gain insights into Nanite's geometry representation, requirements, GPU-driven pipeline, triangle cluster culling, deferred materials, and sub-linear scaling. Understand concepts like cluster hierarchy, LOD run-time, streaming, and pixel-scale detail. Examine Nanite's performance, data structure, and integration with virtual shadow maps. Explore supported features, texturing assets, UVs, and future developments. Get answers to questions about hardware support, landscapes, collision, foliage, and VR compatibility with Nanite. Perfect for developers and artists looking to harness the power of next-generation rendering technology in Unreal Engine 5.

Syllabus

Countdown
News
Karma Earners
Community Spotlights
Inside Unreal Graphic
Stream Introductions
History of Nanite
Unique Challenges & Workflow
Artistic & Technical Look
Approach in Valley Of the Ancients
The Dream of Nanite
The Reality of Nanite
Geometry Representation
Requirements
Triangles
GPU Driven Pipeline
Triangle Cluster Culling
Decouple Visibility From Material
Deferred Materials
Sub-Linear Scaling
Cluster Hierarchy
LOD Run-Time
Streaming
Pixel Scale Detail
Tiny Triangles
Software Rasterization
Hardware Rasterization
Nanite Performance
Nanite Data
Virtual Shadow Maps
SMRT Filtering
What Nanite Supports
Presentation in Motion
Texturing Assets
UVs
Future Support
Supported Hardware
Landscapes & Nanite
Papers/Talks on Nanite
Collision & Nanite
Foliage & Nanite
Nanite Support
VR & Nanite
Questions and Answers Session
Information and Stream Wrap Up

Taught by

Unreal Engine

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