Overview
Syllabus
Intro
Tools goals
Fortnite - challenges
Disclaimer
Topic breakdown
Water: UE 4.26
Sky & Atmosphere
General Editing
Runtime Virtual Texturing
Streaming VT
Lobby Volume 1
Lobby Volume 2: Height
Main Island Volume 1
Main Island Volume 2: Height
RVT Texture Settings
RVT includes roads - Terrain only
RVT - Terrain + Static Meshes
Road Spline Geometry
RVT Split Screen Comparison
Runtime VT - Fortnite setup
Shader complexity
Performance
Useful debug - RVT mips
Landscape Edit Layer System
Landscape Splines
Where to start
Custom BP Brushes
Blueprint setup
Shape generation
Custom Brush example
Reorder Layer stack
Custom Brush Caveat
Water System
New Water Spline
Water Mesh Actor
Material Setup
Gerstner Waves
Per Water Body Waves
SingleLayerWater
Fluid Simulation
Fortnite uses new Sky Atmosphere
Volumetric Clouds: 4.26
Cloud Material
Stylized test
Grid-based editing
One file per Actor: 4.26
File contention
Actor Foliage - paint Blueprints!
Foliage Paint Actors
Hierarchical Scattering
Taught by
Unreal Engine