Overview
Syllabus
Countdown
News
Karma
Community Spotlights
Inside Unreal Intro Graphic
Stream Introductions
MegaAssemblies Deep Overview
Example
Breaking the Rules
Performance, Budget, and Optimization
Visualization Mode Explanation
Modeling Tools
Collision
Production and New Hurdles
Example of Building MegaAssemblies
What can be in a MegaAssembly?
Breakdown of terminology
Memory impact of MegaAssemblies
Procedural Generation and Splines using MegaAssemblies
Collision Generation
Performance of the Blueprints
Questions and Answers Continued
Final Comments
Information and Stream Wrap-Up
Taught by
Unreal Engine