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Starting an Indie Studio From Scratch - Moving Pieces' Journey Into Game Dev - Inside Unreal

Unreal Engine via YouTube

Overview

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Join Moving Pieces, creators of Dodo Peak and Shoulders of Giants, for an in-depth conference talk on their journey into game development. Discover how this tiny indie studio started from scratch with zero programming experience, overcame technical challenges, and worked effectively as a small team. Explore the technology behind the color-changing alien worlds of Shoulders of Giants, including insights on procedural generation, color palette management, and the use of Houdini. Learn about project management, design workflows, and building an audience as an indie developer. Gain valuable advice on funding, tool creation, and navigating project hurdles. The talk concludes with an extensive Q&A session, offering aspiring game developers a wealth of practical knowledge and inspiration.

Syllabus

Countdown Video
News
Karma Earners
Community Spotlights
Inside Unreal Intro Graphic
Stream Introductions
Studio Overview
Dodo Peak Trailer
Dodo Peak Overview
Onboarding and Workflow
Pathfinding
Old Code
Project Hurdles
Funding as a Small Studio
Building an Audience
Approach on Making Tools
What would you change?
Project Management
Design Workflow
Approach on Procedural Generation & Levels
Shoulders of Giants Teaser Trailer
Shoulders of Giants Overview
Shoulders of Giants Development Timeline Video
Life Effect Explanation and Breakdown
Color Palettes in Levels
Procedural Generation with Houdini
Questions and Answers
Information and Stream Wrap-Up

Taught by

Unreal Engine

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