Overview
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Dive deep into the world of solo indie game development in this 59-minute GDC Level Design Summit talk. Explore cunning tricks for efficient level creation as Edward Kay, CEO of DinoBoss, shares insights from developing the mountain swinging game Hang Line. Learn how to maximize gameplay variety from a single core mechanic and build levels rapidly using clever tool utilization. Gain valuable strategies for overcoming the challenges of creating a game single-handedly, with a focus on extracting the most from limited resources. Perfect for aspiring indie developers and those interested in streamlined game design processes.
Syllabus
Moving Mountains: Speedy Level Creation as a Desperate Indie Dev
Taught by
GDC