Overview
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Explore the fundamental level design principles behind the creation of New York City in Marvel's Spider-Man during this 48-minute GDC Level Design Workshop talk from 2019. Discover how Insomniac Games' Josue Benavidez applied traditional level design concepts to construct a vast open-world environment, and learn how these principles can be adapted to projects of any scale. Gain insights into the challenges and solutions involved in crafting an immersive urban playground for Spider-Man's web-swinging adventures, and understand how core level design techniques remain crucial even when building expansive virtual cities.
Syllabus
Building New York in Marvel's Spider-Man: It's Still Just Level Design
Taught by
GDC