Overview
Explore the evolution of level design in IO Interactive's Hitman series through this 2019 GDC conference talk. Delve into Mette Podenphant Andersen's insights on how the development process transformed between Hitman (2016) and Hitman 2 (2018), focusing on the concept of levels as social spaces. Gain valuable knowledge about the social anthropology aspects of level design and their impact on gameplay. Discover how these changes enhanced the player experience and contributed to the series' immersive environments. Learn from a professional game developer's perspective on creating intricate, socially-driven game worlds that challenge players to navigate complex social interactions while completing their objectives.
Syllabus
Hitman Levels as Social Spaces: The Social Anthropology of Level Design
Taught by
GDC