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YouTube

Stop Getting Lost - Make Cognitive Maps, Not Levels

GDC via YouTube

Overview

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Explore the science behind player navigation in game design through this 26-minute GDC talk by thatgamecompany's Nicolas Oueijan. Delve into cognitive science, anthropology, and urbanism research to understand why players get lost in game maps and learn innovative techniques to design spaces that enhance navigation. Gain insights on creating cognitive maps instead of traditional levels, improving player experience and reducing frustration. Discover how to apply these principles to your game development process, ensuring players can navigate your virtual worlds with ease and enjoyment.

Syllabus

Stop Getting Lost: Make Cognitive Maps, Not Levels

Taught by

GDC

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