Overview
Syllabus
Intro
Focus of today's talk
Tool 81: Cohesion ladder
Experience maps
Cognitive bias lenses
Identify bias troublespots and opportunities
Behavior subgroups
Multi-perspective prototypes
Support sell-organization in and out of game
Reinforce values with narrative
Celebrate the values you want to see in game
Reduce conflict where unnecessary
Design for positive interactions
Create meaningful roles
Create spaces that help people work together
Think outside the core loop
Set rules and establish values
Require commitment
Empower players
Process reports and issue penalties
Player Dynamics design process
Strategies for cohesion
Taught by
GDC