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Intro
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Classroom Contents
Designing for Multiple Minds - Crafting the Craft of Player Dynamics
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- 1 Intro
- 2 Focus of today's talk
- 3 Tool 81: Cohesion ladder
- 4 Experience maps
- 5 Cognitive bias lenses
- 6 Identify bias troublespots and opportunities
- 7 Behavior subgroups
- 8 Multi-perspective prototypes
- 9 Support sell-organization in and out of game
- 10 Reinforce values with narrative
- 11 Celebrate the values you want to see in game
- 12 Reduce conflict where unnecessary
- 13 Design for positive interactions
- 14 Create meaningful roles
- 15 Create spaces that help people work together
- 16 Think outside the core loop
- 17 Set rules and establish values
- 18 Require commitment
- 19 Empower players
- 20 Process reports and issue penalties
- 21 Player Dynamics design process
- 22 Strategies for cohesion