Designing for Multiple Minds - Crafting the Craft of Player Dynamics

Designing for Multiple Minds - Crafting the Craft of Player Dynamics

GDC via YouTube Direct link

Intro

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1 of 22

Intro

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Designing for Multiple Minds - Crafting the Craft of Player Dynamics

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  1. 1 Intro
  2. 2 Focus of today's talk
  3. 3 Tool 81: Cohesion ladder
  4. 4 Experience maps
  5. 5 Cognitive bias lenses
  6. 6 Identify bias troublespots and opportunities
  7. 7 Behavior subgroups
  8. 8 Multi-perspective prototypes
  9. 9 Support sell-organization in and out of game
  10. 10 Reinforce values with narrative
  11. 11 Celebrate the values you want to see in game
  12. 12 Reduce conflict where unnecessary
  13. 13 Design for positive interactions
  14. 14 Create meaningful roles
  15. 15 Create spaces that help people work together
  16. 16 Think outside the core loop
  17. 17 Set rules and establish values
  18. 18 Require commitment
  19. 19 Empower players
  20. 20 Process reports and issue penalties
  21. 21 Player Dynamics design process
  22. 22 Strategies for cohesion

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