Class Central is learner-supported. When you buy through links on our site, we may earn an affiliate commission.

YouTube

Into the Breach Design Postmortem

GDC via YouTube

Overview

Save Big on Coursera Plus. 7,000+ courses at $160 off. Limited Time Only!
Dive into the design process behind the critically acclaimed game "Into the Breach" in this 59-minute GDC 2019 session. Explore years of iteration, cut content, and challenging design decisions as Subset Games co-founder Matthew Davis reveals how the team approached complex design challenges. Learn about designing with constraints, UI-guided design, strategy layer development, and final balancing decisions. Gain valuable insights into game development from early drafts to the finished product, applicable to both indie and AAA game creators.

Syllabus

Intro
Into the Breach Design Postmortem
Designing with Constraints
Finding the Constraint
Following the Design
UI Guided Design
Following Design Constraints
Strategy Layer
Final Touches

Taught by

GDC

Reviews

Start your review of Into the Breach Design Postmortem

Never Stop Learning.

Get personalized course recommendations, track subjects and courses with reminders, and more.

Someone learning on their laptop while sitting on the floor.