Overview
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Dive into the design process behind the critically acclaimed game "Into the Breach" in this 59-minute GDC 2019 session. Explore years of iteration, cut content, and challenging design decisions as Subset Games co-founder Matthew Davis reveals how the team approached complex design challenges. Learn about designing with constraints, UI-guided design, strategy layer development, and final balancing decisions. Gain valuable insights into game development from early drafts to the finished product, applicable to both indie and AAA game creators.
Syllabus
Intro
Into the Breach Design Postmortem
Designing with Constraints
Finding the Constraint
Following the Design
UI Guided Design
Following Design Constraints
Strategy Layer
Final Touches
Taught by
GDC