Dive into a classic game design postmortem exploring the acclaimed web-swinging mechanics of Treyarch's 2004 Spider-Man 2. Join Jamie Fristrom, the technical director and designer, as he breaks down the intricacies behind the game's innovative swinging system. Compare and contrast this groundbreaking mechanic with other swinging games, including Bionic Commando Rearmed and Insomniac's 2018 Spider-Man. Gain valuable insights into the development process, design decisions, and technical challenges faced during the creation of this iconic gameplay feature. Learn how the team achieved the perfect balance of physics, control, and fun that made web-swinging a standout element in the superhero gaming genre.
Overview
Syllabus
Classic Game Design Postmortem: Swinging with Spider-Man
Taught by
GDC