Explore the behind-the-scenes development of West of Loathing in this 2018 GDC conference talk. Delve into the tools and technology utilized by Asymmetric Publications to create their game, with a focus on enabling rapid and flexible creative work. Gain insights into the design process, programming techniques, and production strategies that contributed to the game's unique style and gameplay. Learn how the team optimized their workflow to maximize creativity and efficiency throughout the development cycle. Discover valuable lessons applicable to indie game development and creative project management in this comprehensive postmortem session.
Overview
Syllabus
West of Loathing Design Postmortem
Taught by
GDC