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Helping Players Hate - or Love - Their Nemesis

GDC via YouTube

Overview

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Explore the philosophies and features implemented in the design of Middle-earth: Shadow of War and Middle-earth: Shadow of Mordor to create antagonistic relationships between players and their enemies. In this 58-minute GDC talk from 2018, Monolith Productions' Chris Hoge delves into the strategies used to evoke strong emotional responses from players towards their in-game nemeses. Gain insights into game design techniques that foster player engagement through compelling antagonist dynamics.

Syllabus

Helping Players Hate (or Love) Their Nemesis

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GDC

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