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Performance and Memory Postmortem for Middle-earth - Shadow of War

GDC via YouTube

Overview

Explore engineering strategies for achieving 30fps and optimizing memory in Middle-earth: Shadow of War in this 2018 GDC session presented by Monolith Productions' Piotr Mintus. Dive into performance optimizations, threading techniques, renderer improvements, and memory management solutions. Learn about synchronization primitives, CPU clusters, the Monolith approach to threading, pipelining, and dynamic frame pacing. Discover insights on constant buffers, general renderer optimizations, and the final performance improvements. Examine memory optimization techniques, including mipmap streaming, to enhance game performance and fit within memory constraints. Gain valuable knowledge applicable to game development and optimization from this in-depth technical presentation.

Syllabus

Intro
Shadow of War
Performance Optimizations
The Cost of War
Threading - Synchronization Primitives
Threading-CPU Clusters
Threading - The Monolith Approach
Threading - Pipelining
Threading - Dynamic Frame Pacing
Renderer - Constant Buffers
Renderer - General Optimizations
Performance - Memory
Performance - The Final Blow
Memory Optimizations
Memory - Mipmap Streaming

Taught by

GDC

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