Performance and Memory Postmortem for Middle-earth - Shadow of War

Performance and Memory Postmortem for Middle-earth - Shadow of War

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Intro

1 of 15

1 of 15

Intro

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Performance and Memory Postmortem for Middle-earth - Shadow of War

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  1. 1 Intro
  2. 2 Shadow of War
  3. 3 Performance Optimizations
  4. 4 The Cost of War
  5. 5 Threading - Synchronization Primitives
  6. 6 Threading-CPU Clusters
  7. 7 Threading - The Monolith Approach
  8. 8 Threading - Pipelining
  9. 9 Threading - Dynamic Frame Pacing
  10. 10 Renderer - Constant Buffers
  11. 11 Renderer - General Optimizations
  12. 12 Performance - Memory
  13. 13 Performance - The Final Blow
  14. 14 Memory Optimizations
  15. 15 Memory - Mipmap Streaming

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