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Shadow of War
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Classroom Contents
Performance and Memory Postmortem for Middle-earth - Shadow of War
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- 1 Intro
- 2 Shadow of War
- 3 Performance Optimizations
- 4 The Cost of War
- 5 Threading - Synchronization Primitives
- 6 Threading-CPU Clusters
- 7 Threading - The Monolith Approach
- 8 Threading - Pipelining
- 9 Threading - Dynamic Frame Pacing
- 10 Renderer - Constant Buffers
- 11 Renderer - General Optimizations
- 12 Performance - Memory
- 13 Performance - The Final Blow
- 14 Memory Optimizations
- 15 Memory - Mipmap Streaming