Performance and Memory Postmortem for Middle-earth - Shadow of War

Performance and Memory Postmortem for Middle-earth - Shadow of War

GDC via YouTube Direct link

Threading - The Monolith Approach

7 of 15

7 of 15

Threading - The Monolith Approach

Class Central Classrooms beta

YouTube videos curated by Class Central.

Classroom Contents

Performance and Memory Postmortem for Middle-earth - Shadow of War

Automatically move to the next video in the Classroom when playback concludes

  1. 1 Intro
  2. 2 Shadow of War
  3. 3 Performance Optimizations
  4. 4 The Cost of War
  5. 5 Threading - Synchronization Primitives
  6. 6 Threading-CPU Clusters
  7. 7 Threading - The Monolith Approach
  8. 8 Threading - Pipelining
  9. 9 Threading - Dynamic Frame Pacing
  10. 10 Renderer - Constant Buffers
  11. 11 Renderer - General Optimizations
  12. 12 Performance - Memory
  13. 13 Performance - The Final Blow
  14. 14 Memory Optimizations
  15. 15 Memory - Mipmap Streaming

Never Stop Learning.

Get personalized course recommendations, track subjects and courses with reminders, and more.

Someone learning on their laptop while sitting on the floor.