Overview
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Explore the design principles behind Path of Exile's long-term player retention and community growth in this 2019 GDC session. Delve into Grinding Gear Games' Chris Wilson's insights on action combat, games as a service, expansion strategies, and key philosophies driving the game's success. Learn about content reuse, pipelining, level generation techniques, and marketing approaches. Gain valuable lessons on addressing challenges such as burnout, item system issues, and maintaining a healthy in-game economy. Discover how Path of Exile has been crafted to engage players indefinitely, covering topics from hiring practices to tool development in this comprehensive 59-minute talk.
Syllabus
Introduction
Path of Exile
Action Combat
Games as a Service
Player Numbers
Expansions
Lessons Learned
Key Philosophy
Marketing
Checklist
Level Generation
Multiple Overlapping Axis
Content Reuse
Pipelining
Conclusion
Hiring
Reuse Content
Out of Season
Problems with Item Systems
Burnout
Tools
Economy
Taught by
GDC