Designing Path of Exile to Be Played Forever

Designing Path of Exile to Be Played Forever

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Introduction

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1 of 22

Introduction

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Designing Path of Exile to Be Played Forever

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  1. 1 Introduction
  2. 2 Path of Exile
  3. 3 Action Combat
  4. 4 Games as a Service
  5. 5 Player Numbers
  6. 6 Expansions
  7. 7 Lessons Learned
  8. 8 Key Philosophy
  9. 9 Marketing
  10. 10 Checklist
  11. 11 Level Generation
  12. 12 Multiple Overlapping Axis
  13. 13 Content Reuse
  14. 14 Pipelining
  15. 15 Conclusion
  16. 16 Hiring
  17. 17 Reuse Content
  18. 18 Out of Season
  19. 19 Problems with Item Systems
  20. 20 Burnout
  21. 21 Tools
  22. 22 Economy

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