Explore methods and techniques for creating player-driven narratives in this 59-minute GDC talk from 2011. Learn how to empower players to shape their own stories as LucasArts' Kent Hudson shares insights on putting players in charge of the narrative experience. Gain valuable knowledge on game design, storytelling, and player agency applicable to various game development roles.
Overview
Syllabus
Player-Driven Stories: How Do We Get There?
Taught by
GDC